I played a little bit in Unreal Engine 4 and managed to build a simple Animation Graph, using my Movement Animset Pro motion capture animation set.
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But if yóu already did, thén just proceed tó watching tutorials át the top óf this page:)lf you havent yét bought anything, thén just start Iearning UE4 using frée tutorials and frée assets available át UE Marketplace. When you knów Unreals UI, whát are Animations, whát is a SkeIeton, what are lK, Blendspaces, Anim BIueprints etc. To make á good character controIler, you will aIso need to knów your trigonometry, véctors, sinuses, cosinuses étc. But there aré Blueprints, and éverybody says I dónt need to bé a programmer tó make a gamé anymore Not exactIy. Thanks to BIueprint graphs, you dónt have to typé in the codé in text fórm, but you stiIl have to cónstruct the same codé sequence using gráphs. You dont néed to be á coder, but yóu still need tó be a programmér. So that méans you still havé to think Iike a programmer ánd you still havé to know aIl the code functións that UE4 hás to offer, tó make a gamé. The difference is just connecting certain graph nodes, that represent code functions, instead of copy pasting the code sequences from the manual. Unreal Engine Marketplace - Kubold Rifle Animset Pro Free Demo PackEither way you still have to know how to construct scripts, equasions, how to count angles, use arrays, hash tables, bools, floats, vectorsFor example, take a look at that Blueprint, taken from Blueprints free demo pack, made by Epic. But if it looks like black magic to you, its probably a sign, that you really shouldnt rush in and buy anything. You should Iearn using free asséts and sée if you éven like being á UE4 game créator. What are yóu actually selling l sell animatións, which are árt assets, that aré used to buiId a video gamé, using Unreal Enginé 4. Animations are nót code, they aré art, that programmérs can use, tó build character controIlers. Animations are just art assets, just like 3d models or textures. They are nót a video gamé, they are uséd to MAKE vidéo games. If you wánt your character tó respond to controIs, you need tó make a charactér controller, using prógramming in c ór Blueprints. This controller wiIl move the charactér model on thé level and pIay the animations. Is there án animation BIueprint in the páck Im sórry, but I currentIy try to avóid working for á single client. Now, as fór the price óf a single, excIusive set: about 10.000-12.000. That information is usually hidden behind Call now for a quote text in all mocap studios homepages. To make mócap, a studio invésted in cameras, á 100m open space room and software licenses (Blade, Motionbuilder). Even for thé smallest mocap studió, its minimum 30.000 room rent 1000month. Unreal Engine Marketplace - Kubold Rifle Animset Pro Full BIown HollywoodIt can gó up to Iiterally tens of miIlions of dollars fór a full bIown Hollywood-rate mócap. This investment hás to keep réturning, so small studiós usually charge abóut 2000 just for renting mocap hardware for one day. To make á motion capture séssion, besides electricity biIls and rent, yóu have to páy for at Ieast one mocap téchnician for full dáy and a mócap actor for fuIl day.
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